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7 QUESTIONS WITH FILMMAKERS ARIEL & MALLIN ALTER By Ko Maruyama Mallin and Ariel Alter create a new take on "Spinster" for the millenial generation in a show they're funding through IndiGogo. I had a chance to ask them a few questions about what their plans are for the project before they had to quickly get back to a busy production schedule. ...Read More »
Digital Anarchy's Transcriptive By Ko Maruyama Digital Anarchy's newest offering is Transcriptive, a new extension/plugin for Adobe Premiere Pro does a bunch of things that you might expect. Yes, of course, it transcribes. It makes the creation of subtitles and closed captions very easy. But one of the hidden gems of the plugin is that it creates a metadata component that you can edit with, moving through your timeline easily. ...Read More »
MAXON ships Release 19 for CINEMA4D By Ko Maruyama The announcement of R19's features came just a few weeks ago during SIGGRAPH in Los Angeles. Since then, 3D artists have been excited about the release date. The new version will dramatically improve the way artists work through iterations of their 3D design. R19's update also includes a spherical camera, which will allow CINEMA4D artists to easily create 360Âș videos. ...Read More »
Unreal Estate By Sandesh Joshi, President and co-founder of Indovance Inc The rise of Augmented and Virtual Reality systems should not take anyone by surprise, as the foundations have been present for decades. The first head-mounted display for immersive simulations was created in 1968, and Building Information Modeling was debuted shortly thereafter. As computers displaced pen and paper, basic 3D rendering became a matter of course, expected by clients as part of the design package. ...Read More »
The Future of AR/VR in the Sports Industry By Neil Mandt, Chief Executive Officer and Founder The gaming industry is usually the first industry that springs to mind when discussing augmented reality (AR) and virtual reality (VR). However, aside from interactive entertainment, both technologies also lend themselves particularly well to fields such as real estate and sports. ...Read More »
With PREVAILPRO PNY Launches the World's First Four 4K Display and VR Capable Thin and Light Mobile Workstations at SIGGRAPH PNY Technologies reset mobile workstation expectations by launching extraordinarily powerful, thin and light PNY PREVAILPROP4000 and P3000 mobile workstations. With their NVIDIA Max-Q design, these innovative systems are designed from the Quadro GPU out, to deliver capabilities, compute performance, unmatched simultaneous four-display screen real estate, and immersive VR (P4000), to drive next generation workflows across industries ranging from AEC and Manufacturing to M&E and Scientific and Technical computing. ...Read More »
90x90 Los Angeles: By Ko Maruyama Despite being unaffiliated with the annual SIGGRAPH conference, 90x90LA's calendar offers up an event date that seems to be aligned perfectly with the end of graphics conference in Los Angeles. The 90x90LA series will host an event that focuses on how writers and designers create new spaces in both interactive and immersive gaming. ...Read More »
ASSIMILATE SCRATCH VR Certified by Facebook Live 360 Ready for Live Streaming ASSIMILATE's SCRATCH VR is now certified as a third-party software for the Facebook Live 360 Ready program. ASSIMILATE's VR partner, Z CAM, is also included in the Live 360 Ready program with its S1 VR camera. Along with a Z CAM S1 VR camera, SCRATCH VR Z provides the only camera/software Facebook-certified Live 360 solution. SCRATCH VR Z offers advanced, real-time features like inserting/composting graphics/text overlays, including animations, and keying for elements like green screen for live streaming. ...Read More »
Assimilate Demos Z Cam S1- S1 Pro - Scratch VR Z Integrated VR Workflow at SIGGRAPH 2017 Assimilate, Santa Clara, CA - VR is the game changer in media today, as well as the future, for all markets, such as entertainment, mobile apps, education, medical, engineering, travel and more. At Siggraph 2017 Assimilate will be at The Studio-B&H booth 915 to demo its award-winning VR integrated workflows. Z Cam and Assimilate have partnered to offer the only integrated VR workflow with the Z Cam S1 or S1 Pro/Scratch VR Z Bundle: from image acquisition with Z CAM's high-performance S1/S1 Pro VR cameras, and stitching with its optical-flow WonderStitch software, through to a streamlined VR post-production workflow with Assimilate's real-time Scratch(r) VR Z tools. ...Read More »
Z CAM & ASSIMILATE Announce Second VR Integrated Workflow with New Ultimate S1 Pro VR Camera & SCRATCH VR Z Post Tools Bringing ultimate VR camera and post-production tool performance to VR content creators, Z CAM and Assimilate(r) are offering their second VR integrated workflow bundle with the Z CAM S1 Pro VR camera and the Assimilate Scratch VR Z post-production tools. Following on the heals of the award-winning S1 Professional VR Camera that delivers impressive image quality, the new Z CAM S1 Pro offers an even higher level of image quality that includes superior handling of low lights and dynamic range with detailed, well saturated, noise-free video. Combined with Z CAM's WonderStitch optical-flow stitch feature and the end-to-end Scratch(r) VR Z tools, content creators in any market now have a hassle-free, streamlined workflow for creating the ultimate, professional VR experiences at incomparable price/performance value. ...Read More »
Innovation and Technology the Driving Force behind 3D Printing Advances It seems as though 3D printing is benefiting from a number of advancements made in terms of innovation and technology, and is now taking on all new materials to print on. While traditional materials used for 3D printing have been restricted to plastic and metal, companies are now using organs, food, sand, ceramics, and so much more. In fact, some of the creations sound as though they are straight out of a science fiction movie, such as a 3D printed building or limb. ...Read More »
Adobe Acquires Mettle's SKYBOX technology By Ko Maruyama Adobe Systems Incorporated today announced it has acquired all SkyBox technology from Mettle, a global developer of best-in-class 360-degree and virtual reality software. The acquisition comes at a time when increasing numbers of creators, global brands and media and entertainment companies are embracing 360/VR and are looking for seamless, end-to-end workflows for this new, immersive medium. ...Read More »
iPi Soft Aides Researchers  By Ko Maruyama Although iPiSoft Motion Capture software is best known for its simple digital recording, editing, and manipulation of markerless motion capture, the RADC team has come up with a new way to implement motion capture in their workflow. ...Read More »
Recreating 300's Epic Cliff Jump Shot By Fractal Visuals By John Byron Hanby, IV Few shots were more iconic than the epic cliff jump shot in Zack Snyder's 300 when Leonidas is traveling to meet with the Ephors. The seemingly unreachable ledge that may just be within grasp, given the proper motivation, stuck with director John Byron Hanby, IV and 10 years later he was lucky enough to be able to pay homage to 300 while Fractal Visuals was making a short film to Silversun Pickup's "Ragamuffin." Hanby walks us through the process of how his team at Fractal Visuals accomplished the epic jump. ...Read More »
The Universe Expands By Ko Maruyama On the heels of NAB 2017, where Red Giant made a huge gift of Universe to hundreds of motion graphics artists during the annual MMB dinner, Red Giant released Universe 2.1 ...Read More »
PNY Demonstrates New NVIDIA Quadro VCA Certified Systems, Quadro GP100 CAE and Embedded Solutions at GTC By Lou Wallace PNY, a leading supplier of NVIDIA(r) Quadro(r) professional graphics solutions to system integrators, value-added resellers, and distributors, is showcasing the new family of NVIDIA Quadro Pascal(tm) architecture professional GPU-fueled solutions, including: NVIDIA Quadro VCA (Visual Computing Appliance) Certified Systems featuring eight ultra-high-end Quadro P6000 GPUs for interactive photorealistic rendering, unmatched graphics, mixed-mode compute and NVLink(tm) capable Quadro GP100 running advanced CAE software, as well as exciting new Quadro embedded (MXM) solutions. ...Read More »
Z CAM & ASSIMILATE Partner to Simplify and Demystify VR Productions, Offering the First, Complete, Integrated VR Workflow By Lou Wallace Z CAM and ASSIMILATE have joined forces to lower the threshold to entry for producing high-quality VR productions, making it a viable media for all content creators. Creating professional VR/360 experiences has generally been complex and costly, with the myriad decisions and tools needed for a VR workflow - cameras, stitching, and a mix of post-production software. Z CAM and ASSIMILATE have partnered to simplify and demystify VR content creation, offering the first, complete, integrated VR workflow with the Z CAM S1/SCRATCH VR Z Bundle: - from image acquisition with Z CAM's high-performance S1 Professional VR Camera, and stitching with its optimal WonderStitch software, through to a streamlined VR post-production workflow with ASSIMILATE's real-time SCRATCH VR Z tools. ...Read More »
Reallusion Character Creator By David Hague Reallusion has launched Character Creator (CC) 2.0 featuring enhanced visual quality for 3D characters with industry standard PBR shaders, Image Based Lighting options, and a new Substance Material Generator to dynamically design high-quality 3D characters and appearances. It comes with updated visuals for industry standard PBR shaders, allowing users to import PBR textures made with 3D paint tools like; Substance Painter, 3D Coat, or Quixel. Users can now export their Character Creator assets to iClone 7, Unreal, Unity, or Sketchfab with the same PBR visual quality. ...Read More »
ASSIMILATE Announces New SCRATCH VR Suite 8.6 ASSIMILATE achieves another virtual reality (VR) breakthrough with its SCRATCH VR Suite 8.6, the new version of its real-time post-production tools and workflow for VR/360 content. With added GPU stitching of 360-video and ambisonic-audio support, as well as live streaming, and more. The SCRATCH VR Suite 8.6 now enables VR content creators - DPs, DITS, post-production artists - with the only professional, streamlined, end-to-end workflow for VR/360 content on the market. ...Read More »
ASSIMILATE Announces SCRATCH 8.6 with Major Updates to Entire Product Line The SCRATCH product line, known for its high-performance 2D/3D tools in a single, streamlined workflow - dailies, conform, color grading, compositing, finishing & mastering -continues to evolve in SCRATCH 8.6 as the most efficient post-production tool suite on the market. New product highlights include expanded support for HDR functions, numerous new formats, a more user-friendly UI, and more efficient DIT tools. And notably, it's affordable for everyone. See the new features and functions for SCRATCH 8.6 at https://vimeo.com/202186457. ...Read More »
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