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Autodesk University 2016 Thanks to all our AU2016 partners who presented the latest Autodesk and NVIDIA professional design, large scale visualization and VR applications many powered by the NVIDIA Pascal architecture-based NVIDIA Quadro P6000 professional graphic boards. Visitors were impressed with the visual quality and speed which the powerful NVIDIA Quadro P6000 delivered to process complex 3D data across the IGI large scale collaboration 4K Powerwall projection systems and the many professional VR demonstrations. Presentations included Autodesk VRED using the HTC Vive for fully immersive interactive design application uses ...Read More »
Content Insider #492 - SMPTE Power Play By Miles Weston SMPTE may hold it's technical conference in Hollywood but it's not about the glamour (ok maybe a little) it's all about making better stuff that will entertain you and others. All the good tools are in the cloud to keep costs under control more people are working in the cloud and storing content there - especially for backup of the backup and archiving. VR is now on everyone's to-do list but no one is overpromising. No one wants another '3D is the killer' message flying around. The people who are doing it seriously and well are doing it right and it's awesome. Computer, storage and HMD producers are waiting for the list of titles to grow. SMPTE just wants the standards to be fairly firm so the expectations and quality is what viewers expect. ...Read More »
Magic Bullet Sweet Suite By Ko Maruyama Magic Bullet from Red Giant Software. Post Production and design studios have been using this suite for years. It is a designer's (and animator's) go to color correction tool. Because of it's ease of use, great looking results, and compatibility within so many editorial and compositing software hosts, it has become the color correction plugin standard. ...Read More »
SmithMicro Moho is ready for Microsoft SurfaceStudio By Ko Maruyama You may have known it as Moho before it became Anime Studio, well, it's back to Moho again - and making a big splash with the announcement of the new Microsoft Surface Studio. The software allows users to take advantage of the hardware features of Dial to quickly edit and animate. ...Read More »
Neotopy Studio Uses SCRATCH VR to Focus on Cinematic VR with a Touch of Magic The Neotopy Studio's mission is to create cinematic VR content with a magical touch. The team includes storytellers, filmmakers and sound engineers who specialize in immersive VR/360 cinematic experiences. A recent project is a VR mini-concert that features leading French artist, Yael Naim, for Unibail-Rodamco. The concert was shot specifically for VR viewing and will run as a roadshow throughout Europe. Set up like a movie theater, 30 people will "attend" the concert every hour at a particular venue to experience the show together. ...Read More »
Adobe Elements 15 By Ko Maruyama We are outfitted with hardware that allows us to capture photos and video easier than ever before. As a result, we're gathering more visual everywhere we go. Adobe Elements 15 makes sorting, editing, and sharing the favorites of our collections even better than before. ...Read More »
Digital Media Online Launches New Virtual Reality Sites - VR Developer Net and VR Gamer Net Digital Media Online today announced the launch of two vertical sites focusing on the emerging Virtual Reality and Augmented Reality markets and technologies. According to CEO Lou Wallace, "The timing of the launch of these new sites is perfect. Research firm Superdata Research has projected sales of VR software and hardware will hit $2.8 billion this year, and they foresee it increasing to $22 billion by 2019 and $40 billion by 2020." ...Read More »
Digital Colorist Dave Franks Discusses VR Post-Production for Jaunt's "Pure McCartney VR" Digital colorist Dave Franks enjoys helping to deliver bleeding-edge projects, like director Tony Kaye's VR experience: 'Pure McCartney VR' - a five-part series of stereoscopic virtual reality (VR) experiences, produced by Jaunt Studios. Innovation in the delivery of musical content has been a passion for Paul McCartney, so the VR space was a perfect medium for him to collaborate with director Tony Kaye and Jaunt to release these episodes. Each one of them is a unique vignette of McCartney discussing the origins of some of his most iconic music and other anecdotes within environmental montages of his artwork, photographs, and related imagery. ...Read More »
A Look "Behind-the-Scenes" of Immersive VR By Lou Wallace With 2016 being its breakout year, 360° VR productions are everywhere. And VR headsets - like Samsung GearVR, Google Cardboard, or Oculus Rift - are making it a quality, immersive experience. But what's going on "behind-the-scenes"? ASSIMILATE is at the forefront of supporting VR with its new SCRATCH VR Suite that includes all the post tools - conform, color grading, compositing, and finishing - to work in 360° media, and includes SCRATCH Play for playback and SCRATCH Web cloud-based collaboration and review tools that are automatically formatted for 360° viewing in VR headsets. Getting out in the field with customers, Lucas Wilson and Jeff Edson, CEO at ASSIMILATE talked with us about how they are responding to the VR market with its SCRATCH product line to offer creators the streamlined professional and powerful production and post-production tools that are needed to enhance and finalize the look-and-feel of VR content. ...Read More »
Hawaiki Keyer releases a new plugin for Final Cut Pro By Ko Maruyama Hawaiki Keyer 3 is a simple chroma keyer for Final Cut and Apple Motion artists who want a simple solution for lifting their subjects from greenscreens. The new keyer from Hawaiki includes several features that will be important to any editor/compositor, most notably features that will allow editors to control light wrap transfer modes. ...Read More »
Pixel Squid: New Rubble By Ko Maruyama PixelSquid, a company built by the same creatives behind TurboSquid, offers amazingly easy ways to add 3D objects from an existing library to your Adobe Photoshop compositions. If you don't have Photoshop, there's an iOS app that allows you to add 3D objects on your iPhone! ...Read More »
Muzzle Flash and Smoke By Ko Maruyama Many compositors rely on stock media to complete their visual effects work. Having larger libraries offer potential for diverse types of VFX elements in a single project. Rampant Design has teamed up with FilmRiot and Triune to produce a new library for filmmakers ...Read More »
New Rendering Potential for CINEMA4D By Ko Maruyama There are so many options for rendering your 3D scenes. Most 3D applications come with options included, but the opportunity to render with a dedicated piece of hardware and/or software provides some amazing capabilities that only a specific render technology can offer. MAXON's agreement with NVIDIA will create additional creative possibilities for CINEMA4D artists. ...Read More »
ASSIMILATE Releases SCRATCH v8.5 Update, Supporting RED's New 8k Weapon Helium Sensor and 8k VistaVision Always at the forefront of post-production support for the latest RED digital camera formats (www.red.com), ASSIMILATE's SCRATCH 8.5, build 909, now includes support for RED's new 8K Weapon Helium Sensor, as well as the 8K Weapon VistaVision-sized Sensor (full frame). Support includes the Log3G10 gamma space and REDWideGamutRGB color space. ...Read More »
Pixar's Universal Scene Description By Ko Maruyama With this initial release, Pixar is opening up its development process and providing code used internally at the studio. USD provides a rich and powerful toolset for reading, writing, editing, and rapidly previewing 3D scene data. With many of its features geared towards performance and large-scale collaboration among many artists, USD is ideal for the complexities of the modern pipeline. One such feature is Hydra, a high-performance preview renderer capable of interactively displaying large data sets. ...Read More »
ASSIMILATE Continues Fast Pace of Leading-Edge Functionality for SCRATCH Ecosystem with New SCRATCH 8.5 In its continued commitment to boost the creativity and productivity of creative professionals in digital cinema within a streamlined workflow, ASSIMILATE today announced SCRATCH 8.5, a significant update to its entire SCRATCH ecosystem. The new, real-time SCRATCH 8.5 ecosystem includes the SCRATCH 2D/3D post-production tools - dailies, conform, color grading, versioning, compositing, and finishing; SCRATCH Play for playback and review; and SCRATCH Web for cloud-based review and collaboration. ...Read More »
I need more storage... said everyone By Ko Maruyama It's not uncommon these days to hear about a shortage of space when saving the a selected drive or server. With files getting bigger, and more resources so readily available, storage becomes more and more important. ...Read More »
Clip Studio Paint By Ko Maruyama Smith Micro Software announced a new release of Manga Studio®, which now includes frame-by-frame animation features and a rebrand to Clip Studio Paint®. ...Read More »
REEL TALK RETURNS TO HOLLYWOOD By Ko Maruyama Continuing to give back to the community of motion graphics and visual effects artists in the Hollywood area, Benjamin Budzak is hosting his annual review and critique of demo reels. With special guest Ryan Summers, they help artist get the most out of their past work so they can find new work. ...Read More »
Rascali Releases VR Episodic Trailers By Ko Maruyama Are you as excited to see more VR content being created as I am? Rascali is delivering new projects with "Raven" and "Storybox." ...Read More »
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