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SIGGRAPH News
PNY partner Immersive powers massive football-field sized screen for CES 2017 keynote address using NVIDIA Quadro GPUs CES 2017 - the largest tech show in the US - dazzled its keynote audience with a stunning presentation delivered on an enormous screen: 180-degree across, 300 feet long and 14-feet high. ...Read More »
New Sharp Strategic Technology Alliance Resource (STAR) member PNY Technologies Joins Forces with Sharp at 2016 NAB Show NY The 2016 NAB Show New York, hosted by the National Association of Broadcasters at the Jacob Javits Center, is the largest media, entertainment and technology convention on the East Coast. The event, held from November 9 - 10, had the most attendees ever with more than 15,000. This year, an alliance between Sharp and new Sharp Strategic Technology Alliance Resource (STAR) program member PNY Technologies Inc. wowed the crowd ...Read More »
Animal Creates the Haunting Light of Echo Torch in SCRATCH It's clear that creative genius is at work in "Echo Torch," a visually stunning, twenty-minute short, a co-venture of by Chris Preksta of Mercury Man Pictures, Animal, and Steel Town Entertainment. "Echo Torch" tells the story of a photographer who creates an electrical torch that reveals a hidden world layered upon on our own. It's filled with revelations of the past, beautiful spirits, strange creatures, and dangerous phantoms. ...Read More »
Nab NY 2016 PNY Event Wrap Up PNY demonstrated the latest NVIDIA Quadro professional graphics boards, including the new flagship NVIDIA Quadro P6000driving professional VR production workflows at NAB New York 2016. Visitors to the booth also experienced NVIDIA's new mental ray for Maya, now GPU enabled, and discovered why it is the standard for photorealistic rendering across the film, visual effects and animation markets. NVIDIA Quadro graphics solutions are proven to be the perfect solutions for professional 360 VR production, virtual sets, graphics compositing and multi-GPU based color grading in post production, as well as on-air broadcast graphics. ...Read More »
Autodesk University 2016 Thanks to all our AU2016 partners who presented the latest Autodesk and NVIDIA professional design, large scale visualization and VR applications many powered by the NVIDIA Pascal architecture-based NVIDIA Quadro P6000 professional graphic boards. Visitors were impressed with the visual quality and speed which the powerful NVIDIA Quadro P6000 delivered to process complex 3D data across the IGI large scale collaboration 4K Powerwall projection systems and the many professional VR demonstrations. Presentations included Autodesk VRED using the HTC Vive for fully immersive interactive design application uses ...Read More »
Neotopy Studio Uses SCRATCH VR to Focus on Cinematic VR with a Touch of Magic The Neotopy Studio's mission is to create cinematic VR content with a magical touch. The team includes storytellers, filmmakers and sound engineers who specialize in immersive VR/360 cinematic experiences. A recent project is a VR mini-concert that features leading French artist, Yael Naim, for Unibail-Rodamco. The concert was shot specifically for VR viewing and will run as a roadshow throughout Europe. Set up like a movie theater, 30 people will "attend" the concert every hour at a particular venue to experience the show together. ...Read More »
Digital Media Online Launches New Virtual Reality Sites - VR Developer Net and VR Gamer Net Digital Media Online today announced the launch of two vertical sites focusing on the emerging Virtual Reality and Augmented Reality markets and technologies. According to CEO Lou Wallace, "The timing of the launch of these new sites is perfect. Research firm Superdata Research has projected sales of VR software and hardware will hit $2.8 billion this year, and they foresee it increasing to $22 billion by 2019 and $40 billion by 2020." ...Read More »
Digital Colorist Dave Franks Discusses VR Post-Production for Jaunt's "Pure McCartney VR" Digital colorist Dave Franks enjoys helping to deliver bleeding-edge projects, like director Tony Kaye's VR experience: 'Pure McCartney VR' - a five-part series of stereoscopic virtual reality (VR) experiences, produced by Jaunt Studios. Innovation in the delivery of musical content has been a passion for Paul McCartney, so the VR space was a perfect medium for him to collaborate with director Tony Kaye and Jaunt to release these episodes. Each one of them is a unique vignette of McCartney discussing the origins of some of his most iconic music and other anecdotes within environmental montages of his artwork, photographs, and related imagery. ...Read More »
ASSIMILATE Releases SCRATCH v8.5 Update, Supporting RED's New 8k Weapon Helium Sensor and 8k VistaVision Always at the forefront of post-production support for the latest RED digital camera formats (www.red.com), ASSIMILATE's SCRATCH 8.5, build 909, now includes support for RED's new 8K Weapon Helium Sensor, as well as the 8K Weapon VistaVision-sized Sensor (full frame). Support includes the Log3G10 gamma space and REDWideGamutRGB color space. ...Read More »
ASSIMILATE Continues Fast Pace of Leading-Edge Functionality for SCRATCH Ecosystem with New SCRATCH 8.5 In its continued commitment to boost the creativity and productivity of creative professionals in digital cinema within a streamlined workflow, ASSIMILATE today announced SCRATCH 8.5, a significant update to its entire SCRATCH ecosystem. The new, real-time SCRATCH 8.5 ecosystem includes the SCRATCH 2D/3D post-production tools - dailies, conform, color grading, versioning, compositing, and finishing; SCRATCH Play for playback and review; and SCRATCH Web for cloud-based review and collaboration. ...Read More »
SCRATCH VR Creative Tools With the release of SCRATCH 8.5, ASSIMILATE also introduced the SCRATCH VR Suite. This Suite bundles SCRATCH, SCRATCH Web and a series of tools and features for a streamlined workflow for Virtual Reality 360 media - projects. Although the basic viewing of 360 media is available even in the (free) SCRATCH Play version - all the advanced edit, grade and composite tools are only available in the SCRATCH VR Suite which requires a special license. ...Read More »
SCRATCH VR Creative Tools With the release of SCRATCH 8.5, ASSIMILATE also introduced the SCRATCH VR Suite. This Suite bundles SCRATCH, SCRATCH Web and a series of tools and features for a streamlined workflow for Virtual Reality 360 media - projects. Although the basic viewing of 360 media is available even in the (free) SCRATCH Play version - all the advanced edit, grade and composite tools are only available in the SCRATCH VR Suite which requires a special license. ...Read More »
SCRATCH VR Introduction With the release of SCRATCH 8.5, ASSIMILATE also introduced the SCRATCH VR Suite. This Suite bundles SCRATCH, SCRATCH Web and a series of tools and features for a streamlined workflow for Virtual Reality 360 media - projects. Although the basic viewing of 360 media is available even in the (free) SCRATCH Play version - all the advanced edit, grade and composite tools are only available in the SCRATCH VR Suite which requires a special license. ...Read More »
REEL TALK RETURNS TO HOLLYWOOD By Ko Maruyama Continuing to give back to the community of motion graphics and visual effects artists in the Hollywood area, Benjamin Budzak is hosting his annual review and critique of demo reels. With special guest Ryan Summers, they help artist get the most out of their past work so they can find new work. ...Read More »
ASSIMILATE Announces New SCRATCH VR Suite, the Only End-to-End VR Toolset and Workflow In its continued support of all things VR, ASSIMILATE(r) announced today its new SCRATCH VR Suite, the only professional VR end-to-end workflow with an all-inclusive, real-time toolset for working naturally within a 360 environment -- dailies, conform, color grading, composting, finishing, and mastering in any format, any resolution. It's a complete and powerful virtual reality (VR) toolset that enables the highest level of quality and productivity, and it's affordable for everyone. The first public SCRATCH VR Suite demo will be at NAB 2016, the ASSIMILATE booth N8525 in the VR Pavilion, north hall. ...Read More »
ASSIMILATE's SCRATCH 8.4 Sets the Pace for Advanced Real-time Features, Workflow, & Ecosystem at a Price Everyone Can Afford ASSIMILATE today announced its new SCRATCH 8.4, the latest version of its advanced, real-time post-production tools and workflow. "Leading the industry in offering the latest advancements in digital cinema technology is the cornerstone of what we do. Assimilate is all about developing real-time tools and a workflow that DITs, post-production artists and all filmmakers need to be creative, productive, and competitive," said Jeff Edson, CEO at Assimilate. "With SCRATCH 8.4, users get an abundance of advanced features that enable them to excel at what they do, and at a price everyone can afford. And with a host of SCRATCH industry partners, they can build an extensive and integrated SCRATCH ecosystem that gives an even greater boost to their productivity." ...Read More »
Skehan Communications Augments Production Truck Capacity with Matrox VS4-based Multi-channel Recording System Skehan Communications, a leading video production and transmission company provides multi-camera HD video production, webcasting, satellite uplinks and other unique services to broadcasters, Fortune 500 companies, professional associations and government agencies. Though based in the Washington-Baltimore region, their projects have taken them to many impressive locations from San Francisco to Boston. ...Read More »
Conductak Sticky Circuitry By Ko Maruyama Conductak chief conductor, Allen Pan, has created a simple solution to introduce circuitry and making to a community of learners who might not be able to use a soldering iron or complex breadboards. The conductak sticky material can be used on multiple materials too. At this year's SIGGRAPH Making area, Allen showed attendees how fun and easy simple circuitry can be. ...Read More »
NVIDIA introduces DesignWorks By Ko Maruyama NVIDIA has always been about visual computing. We often think of them as the video card and hardware company to make display and rendering happen (I accidentally typed 'happy' before editing it). Perhaps it isnt too far off base to say that NVIDIA is considered the company to make rendering happy. This year at SIGGRAPH, they are announcing a new concept: DesignWorks. Not hardware, the DesignWorks announcement brings an array of new software tools. ...Read More »
Exporting from PremiereClip to PremierePro By Ko Maruyama Adobe's Premiere Clip offers an easy way to shoot and edit on your iPhone or iPad. You may want to refine your edit or add some additional layers of video or audio in Premiere Pro. It's an easy process, and with your CreativeCloud account, you'll have access to many other applications too ...Read More »
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