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SIGGRAPH News
Media Content and the Web - Meeting Again for the First Time with VR Casting By Forest Key, Founder and CEO of Pixvana Until recently, VR video creators have only been able to distribute content by developing their own apps for sharing. This is a very time intensive, tedious journey and it has presented a major barrier for the next generation of digital content pioneers, preventing them from bringing their productions into the world and reaching broad audiences. However, in February, Pixvana, a Seattle-based company that's powering the future of XR storytelling, introduced a new technology that eliminates this barrier for the creators of immersive media, and makes the distribution of VR content feasible for the masses. ...Read More »
SCRATCH VR By Stephen Schleicher Have you participated in The Void experience at the Disney locations in California and Florida? My friends have been talking non-stop about it for weeks, and it seems people are finally catching on to how immersive an experience VR can be. If you have a 360-degree camera rig, we are at the point now where what was once a neat little gimmick has become a serious contender in the quest to capture viewers. While there are applications that are just starting to introduce the ability to work with 360-degree video, Scratch VR from Assimilate just may be the best application for your next (or first) project. ...Read More »
PixelSquid Assets' New Price By Ko Maruyama PixelSquid is changing its subscription model, but in a good way. While it may be true that the price per month is going up, the customizable library of options has gone up as well. For an increase of $5/month over the current subscription cost, new users are coming to PixelSquid with about 4x the options to place 3D objects in their comps. Even better - - if you're already an active subscriber, there's no price change - - and you know about the regularly growing library options. (* if you're new, you can get in on the old price before the change(below)). ...Read More »
Trick or Treat: Trick Digital Tackles Visual Effects for "Jeepers Creepers III" with Fusion Studio The chills continue in "Jeepers Creepers III," the latest film in the "Jeepers Creepers" franchise. The Creeper was first introduced to audiences in 2001 when it terrorized siblings Trish and Darry Jenner. It then returned to the big screen in 2003 when it attacked a school bus full of high school basketball players and cheerleaders. Now in the third installment, "Jeepers Creepers III" shows what happened in the days between the first two movies when the Creeper was still hunting for victims. Adam Clark of Trick Digital was the film's visual effects (VFX) supervisor who was tasked with bringing the Creeper to life in the new film. ...Read More »
Take a VR / 3D Tour of Vogue Super Model Closets ROGUE, a creative boutique in NYC (www.postgonerogue.com), specializes in high-end production and post-production for film, advertising, and digital. Since its founding two years ago, Executive Creative Director, Alex MacLean and his team have produced a large body of work demonstrating their expertise in Color Grading, Finishing and Visual Effects with clients like HBO, Vogue, Google, Vice, Fader, and many more. For the past three years MacLean has also been at the forefront of VR/360 content for narratives and advertising, and understands the challenges and rewards of post artists working in VR. ...Read More »
Z CAM & ASSIMILATE Announce Integrated S1 VR Camera and SCRATCH VR Z Bundle for Professionals, Now at $3999 The Z CAM S1/SCRATCH VR Z Bundle - from image acquisition with Z CAM's S1 Professional VR Camera, and stitching with its WonderStitch software, through to a streamlined VR post-production workflow with ASSIMILATE's real-time SCRATCH VR Z tools. With this ease of use and increased productivity, content creators benefit with the ability to focus on their creativity and storytelling rather than wrangling the complexities of technology. ...Read More »
ROGUE NYC Specializes in VR Production And Post Using SCRATCH VR ROGUE, a creative boutique in NYC (www.postgonerogue.com), specializes in high-end production and post production for film, advertising, and digital. Since its founding two years ago, Executive Creative Director, Alex Maclean has produced a large body of work that demonstrates his color grading and finishing expertise in branding content for clients like HBO, Vogue, Google, Vice, Fader, and many more. For the past three years MacLean has also been at the forefront of VR/360 content for narratives and advertising. In a recent interview MacLean discussed the challenges and rewards of working in VR. ...Read More »
The Marvel of 360 Live Streaming of Cardiac Surgery in Hyderabad, India V3RA Studios in Hyderabad, India has a clearly stated passion for creating 360/VR videos because they capture the beauty and stories of the world. V3RA is also at the forefront of producing 360/VR experiences for critical, real-world applications like cardiac surgery. Company co-founder Siddarth Kunwar spearheads the VR/360 productions and takes on the roles of DP and director for many of the VR experiences. ...Read More »
Unreal Estate By Sandesh Joshi, President and co-founder of Indovance Inc The rise of Augmented and Virtual Reality systems should not take anyone by surprise, as the foundations have been present for decades. The first head-mounted display for immersive simulations was created in 1968, and Building Information Modeling was debuted shortly thereafter. As computers displaced pen and paper, basic 3D rendering became a matter of course, expected by clients as part of the design package. ...Read More »
With PREVAILPRO PNY Launches the World's First Four 4K Display and VR Capable Thin and Light Mobile Workstations at SIGGRAPH PNY Technologies reset mobile workstation expectations by launching extraordinarily powerful, thin and light PNY PREVAILPROP4000 and P3000 mobile workstations. With their NVIDIA Max-Q design, these innovative systems are designed from the Quadro GPU out, to deliver capabilities, compute performance, unmatched simultaneous four-display screen real estate, and immersive VR (P4000), to drive next generation workflows across industries ranging from AEC and Manufacturing to M&E and Scientific and Technical computing. ...Read More »
90x90 Los Angeles: By Ko Maruyama Despite being unaffiliated with the annual SIGGRAPH conference, 90x90LA's calendar offers up an event date that seems to be aligned perfectly with the end of graphics conference in Los Angeles. The 90x90LA series will host an event that focuses on how writers and designers create new spaces in both interactive and immersive gaming. ...Read More »
ASSIMILATE SCRATCH VR Certified by Facebook Live 360 Ready for Live Streaming ASSIMILATE's SCRATCH VR is now certified as a third-party software for the Facebook Live 360 Ready program. ASSIMILATE's VR partner, Z CAM, is also included in the Live 360 Ready program with its S1 VR camera. Along with a Z CAM S1 VR camera, SCRATCH VR Z provides the only camera/software Facebook-certified Live 360 solution. SCRATCH VR Z offers advanced, real-time features like inserting/composting graphics/text overlays, including animations, and keying for elements like green screen for live streaming. ...Read More »
Assimilate Demos Z Cam S1- S1 Pro - Scratch VR Z Integrated VR Workflow at SIGGRAPH 2017 Assimilate, Santa Clara, CA - VR is the game changer in media today, as well as the future, for all markets, such as entertainment, mobile apps, education, medical, engineering, travel and more. At Siggraph 2017 Assimilate will be at The Studio-B&H booth 915 to demo its award-winning VR integrated workflows. Z Cam and Assimilate have partnered to offer the only integrated VR workflow with the Z Cam S1 or S1 Pro/Scratch VR Z Bundle: from image acquisition with Z CAM's high-performance S1/S1 Pro VR cameras, and stitching with its optical-flow WonderStitch software, through to a streamlined VR post-production workflow with Assimilate's real-time Scratch(r) VR Z tools. ...Read More »
PNY Demonstrates New NVIDIA Quadro VCA Certified Systems, Quadro GP100 CAE and Embedded Solutions at GTC By Lou Wallace PNY, a leading supplier of NVIDIA(r) Quadro(r) professional graphics solutions to system integrators, value-added resellers, and distributors, is showcasing the new family of NVIDIA Quadro Pascal(tm) architecture professional GPU-fueled solutions, including: NVIDIA Quadro VCA (Visual Computing Appliance) Certified Systems featuring eight ultra-high-end Quadro P6000 GPUs for interactive photorealistic rendering, unmatched graphics, mixed-mode compute and NVLink(tm) capable Quadro GP100 running advanced CAE software, as well as exciting new Quadro embedded (MXM) solutions. ...Read More »
Z CAM & ASSIMILATE Partner to Simplify and Demystify VR Productions, Offering the First, Complete, Integrated VR Workflow By Lou Wallace Z CAM and ASSIMILATE have joined forces to lower the threshold to entry for producing high-quality VR productions, making it a viable media for all content creators. Creating professional VR/360 experiences has generally been complex and costly, with the myriad decisions and tools needed for a VR workflow - cameras, stitching, and a mix of post-production software. Z CAM and ASSIMILATE have partnered to simplify and demystify VR content creation, offering the first, complete, integrated VR workflow with the Z CAM S1/SCRATCH VR Z Bundle: - from image acquisition with Z CAM's high-performance S1 Professional VR Camera, and stitching with its optimal WonderStitch software, through to a streamlined VR post-production workflow with ASSIMILATE's real-time SCRATCH VR Z tools. ...Read More »
ASSIMILATE Announces New SCRATCH VR Suite 8.6 ASSIMILATE achieves another virtual reality (VR) breakthrough with its SCRATCH VR Suite 8.6, the new version of its real-time post-production tools and workflow for VR/360 content. With added GPU stitching of 360-video and ambisonic-audio support, as well as live streaming, and more. The SCRATCH VR Suite 8.6 now enables VR content creators - DPs, DITS, post-production artists - with the only professional, streamlined, end-to-end workflow for VR/360 content on the market. ...Read More »
iClone Character Creation By David Hague As we have mentioned previously, iClone6 has a companion application called the iClone Character Creator. As the name suggests, this program allows you to create lifeline animated characters for inclusion in your iClone movies, or indeed your own by using green screen techniques. Unlike 3D programs such as Cinema 4D or Lightwave, iClone Character Creator comes with basic models you can start with, tweak all facets of the physical attributes, add clothing to and animate so the process is quite painless without having to learn the art of modelling, texturing, inverse kinematics and other complex things other programs need. ...Read More »
ASSIMILATE Announces SCRATCH 8.6 with Major Updates to Entire Product Line The SCRATCH product line, known for its high-performance 2D/3D tools in a single, streamlined workflow - dailies, conform, color grading, compositing, finishing & mastering -continues to evolve in SCRATCH 8.6 as the most efficient post-production tool suite on the market. New product highlights include expanded support for HDR functions, numerous new formats, a more user-friendly UI, and more efficient DIT tools. And notably, it's affordable for everyone. See the new features and functions for SCRATCH 8.6 at https://vimeo.com/202186457. ...Read More »
(De)Signs of the Times By Istvan Csanady, Founder of Shapr3D 3D modelling has - finally - started to catch up with other technology sectors. Since its inception (exact dates are a little hazy), 3D modelling has revolutionized a number of sectors, including architecture, healthcare and manufacturing. Now, with mobile software options available, designers can finally make the most of mobile technology in the same way that accountants, journalists and other professions did before them. ...Read More »
Contribute to SCRATCH VR Suite 8.6 Open-Beta; Includes Stitching and Expanded HDR ASSIMILATE today announced its most aggressive products update to date with an open-Beta for SCRATCH 8.6 and the SCRATCH VR Suite 8.6, the latest versions of its advanced, real-time post-production tools and workflow -- VR/360 and 2D/3D content, from dailies, to conform, grading, compositing, and finishing. Both open-Beta versions give all content creators and post artists the opportunity to actively use the full suite of SCRATCH and SCRATCH VR tools, while evaluating and submitting requests and recommendations for additional features or updates. ...Read More »
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