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Autodesk Maya 2009 New Features: Tweaking nParticles Forces By George Maestri In this clip, host George Maestri discusses how now with nParticles you don't have to create separate wind, gravity, and other forces separately because it is all built in. George shows you how to set nParticles up to create the wind, gravity and other forces. He also covers the Nucleus tab which defines the forces, such as wind speed and air speed. He also shows how top turn the wind on and off. ...Read More »
Autodesk Maya 2009 New Features: Tweaking nParticles Forces By George Maestri In this clip, host George Maestri discusses how now with nParticles you don't have to create separate wind, gravity, and other forces separately because it is all built in. George shows you how to set nParticles up to create the wind, gravity and other forces. He also covers the Nucleus tab which defines the forces, such as wind speed and air speed. He also shows how top turn the wind on and off. ...Read More »
Adobe After Effects CS4 Essential Training: Trimming video By Chad Perkins In this clip, host Chad Perkins covers trimming video before you add it to your composition. He shows how to trim video in the footage window, shows how to preview and trim the video in time. He shows how to set an in point and an out point. He also shows how to use the ripple insert edit button and the overlay edit button. ...Read More »
Adobe After Effects CS4 Essential Training: Trimming video By Chad Perkins In this clip, host Chad Perkins covers trimming video before you add it to your composition. He shows how to trim video in the footage window, shows how to preview and trim the video in time. He shows how to set an in point and an out point. He also shows how to use the ripple insert edit button and the overlay edit button. ...Read More »
Autodesk Maya 2009 New Features: Muscle Presets By George Maestri In this clip, host George Maestri details how to modify muscle behavior and edit those muscles. He shows how to work with muscle jiggle, how to work in the outliner in wireframe mode, and how to set muscle parameters, which allows you to change the way the muscle behaves. ...Read More »
Adobe After Effects CS4 Essential Training: Trimming Layers By Chad Perkins In this clip, host Chad Perkins takes a look at the Trimming project and talks about video editing in After Effects. He shows how to start footage, trim footage, and how to trim the in point of a clip. He also shows how to move a video clip on the After Effects timeline, how to set a video to a layer marker, and how to bring two layers to the beginning of a project. ...Read More »
Maya 2009 New Features: Making Particles Look Different By George Maestri In this clip, host George Maestri details how to make your particles look interesting and different. He goes through some of the attributes in the particle system to actually show how you can affect the way that it looks. He defines the different tabs in the particle system, such as a spray, nucleus, which is the physics controls of the particle system. ...Read More »
Adobe After Effects CS4 Essential Training: Video Concepts By Chad Perkins In this clip, host Chad Perkins shows how to create a brand new composition from scratch, and in so doing, will teach some of the essential concepts for working with video. He details the presets, how they are divided into categories, the difference between NTSC and PAL, and to ensure that you create your projects based on the broadcast standard where you will show your video. He also discusses how video must behave based on the settings. ...Read More »
Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Adobe After Effects CS4 Essential Training: Reading Timecode By Chad Perkins In this clip, host Chad Perkins details how to read and understand timecode. He shows the display of timecode and shows how to read the timecode, from left to right, hours, minutes, seconds, and frames. He shows how to advance in time as well, how to scrub the time display right or left, and how to go to a specific frame. ...Read More »
Autodesk Maya 2009 New Features: nParticles By George Maestri In this clip, host George Maestri takes a look at a new feature called nParticles, a brand new particle system that uses the Nucleus Engine, which is the same engine used in Maya's nCloth. nParticles have built in collisions, built in gravity, and a lot of built in forces. nParticles is only available to those who have Maya Unlimited. ...Read More »
Autodesk Maya 2009 New Features: Muscle setup By George Maestri In this clip, host George Maestri details how to setup a skeletal deformation system in Maya Muscle, similar to what is done with the skin deformer with joints. This is the starting point for Maya muscle, where you crate the skeleton, the basic deformation, and then you add in the muscles. ...Read More »
Flash Browser Tracing On Mac, Windows, and Linux By Kevin Schmitt Ah, the simple, venerable trace command. Everyone who has ever written even a single line of ActionScript -- from the newbiest of designers to the most seasoned programming professional -- has doubtless become intimately familiar with this most basic, approachable, and useful command. But love turns to hate if you ever need to see what's going on when your Flash movie is playing in a browser, where seeing a simple trace can rapidly become an exercise in frustration. Fret no longer, fearless readers, as this guide aims to get everyone in on that sweet, sweet browser tracing action. ...Read More »
Full Browser Flash By Kevin Schmitt Let's face facts, folks: sometimes just scaling your entire Flash movie to an arbitrary window size won't cut it. A prime example of one of those times would be if you're using Flash to create Web-based applications, where your users would rightfully expect to have the application interface scale intelligently to the size of their browser window. Flex Builder can do this through a simple GUI panel, but the process is a little more involved if you're using Flash CS4 Professional, which is where we'll pick things up. ...Read More »
Creating Effective Reflections in Sony Vegas Pro By Jeffrey P. Fisher Here's how to add a mirror reflection that makes your titles and logos stand out. It's quick and easy inside Sony Vegas Pro and it looks great. ...Read More »
C4D QuickTip : MoSpline 01 By Ko Maruyama MAXON's CINEMA 4D R11.5 is full of new features, including several new tools that you'll find in Mograph. In addition to the spline tools that were introduced earlier, MoSpline is a dynamic way of introducing creative spline data to your scene. For some projects, a little tweeking may be necessary. Here's how... ...Read More »
How to Make a Flash Banner for Webpage By WIKI In this flash banner tutorial, you will see how to make flash banner for webpage step by step. It is very easy to make it and you don't have to use Action Script or any other Adobe Flash Skills. Just same digital photos and a flash slideshow creator software. ...Read More »
Complete Training for Boris Red 4: Red's Theory of Operation By Steve Oakley In this video, host Steve Oakley discusses Red's theory of operation. He talks about how Red works versus other compositing applications. While some may try to use Red just like After Effects, because they share common elements, they may find themselves frustrated in this approach. Red is centered more around the control window. ...Read More »
Complete Training for Boris Continuum Complete 4: Working with Basic Controls By James Rankin In this video, host James Rankin discusses the displacement map filter. He shows how to use the displacement map filter on a logo. He details how to use the layer menu choices, the map menu, and so on to create the displacement. ...Read More »
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