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Interview:
Bread & Butter 3D
Bread & Butter 3D
Here's why Zax Dow created Zaxwerks and why his software is so valuable even if you already have another 3D program. 3D work can be divided into two main categories: Bread and Butter work, and Custom work. Everyone would like to get custom work but it's the bread and butter work that keeps food on your table. The big mystery here is why most people use custom software on bread and butter jobs? Do they even realize there is a difference? Doing that is like drawing animation by hand; the result can be completely custom but boy does it take a lot of time and skill to do. Read More
Interview:
PNY's Carl Flygare talks graphics cards at SIGGRAPH09
PNY's Carl Flygare talks graphics cards at SIGGRAPH09
Graphics cards play a central role in the creation of animation and special effects that artists see annually at the SIGGRAPH show (in New Orleans this year) and what consumers seem to desire more of in their daily exposure to digital entertainment, be it via the movies, video games, ride simulators, even TV. Over the last several years, artists have been pushing the envelope in what they can create with the tools that are available to them. Read More
Interview:
Graeme Nattress
Graeme Nattress
I've known Graeme Nattress, creator of Nattress Filters for Final Cut Pro, Color, and Motion, for a few years now. He has helped me with technical questions (he's one of the smartest people in the world when it comes to video and computer-related tech), we've had conversations about the future of digital filmmaking, and he's just an all-around great guy. Read More
Interview:
Yosemite National Park. . .in High Definition 3D
Yosemite National Park. . .in High Definition 3D
While 3D films have been around since at least the 1950s, the technique of creating 3D movies gets revisited quite often. Back in the mid 1990s at SIGGRAPH in New Orleans, Sony showed a 3D film at one of its after hours parties at the Aquarium, to the delight of all who were invited to screen it. At this year's NAB trade show in Las Vegas, all the major camera manufacturers were showcasing 3D displays and some had 3D camera demonstrations in their booths. Read More
Interview:
Star Ranger 7's four year journey
Star Ranger 7's four year journey
In the 23rd century, Star Rangers are the peace keepers of the galaxy. For now they are under the power, Marc Kimball and Michael Harnois. It actually started back in 2004 - a whopping 4 years ago when Marc and Michael decided that they would take on a film production - - IN ADDITION to their regular gigs. They jumped, feet first into the project, enrolling friends and several feet of greenscreen. Read More

Autodesk extension
Hot off two 'Best in Show' Awards at the 2013 National Association of Broadcasters Convention (NAB) in Las Vegas last month, Autodesk, Inc. (N Read More
 
Probell Films` real horror
Probell Films is known for their indie films, especially in the (B) Horror genre. Although Maureen "Mo" Whelan and crew are already working on t Read More
 
NAB 2013: Cineware
http://www.youtube.com/watch?v=j_DwaeZEJH0 Time for 3D and 2D again. Read More
 
NAB 2013: Digieffects for FinalCutPro and more
If you're looking for some of DE's theme-based plugins all in one package, you've got it.  Phenomena is only $99.  All editors can get Read More
 
NAB 2013: AJA new drivers support Adobe
Are you going to NAB?  If so, you're definitely a video professional.  If you're a video pro, then you definitely know about AJA' Read More
 

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Interview:
Q&A with Creative Supervisor of Replacement Animation & Engineering Brian McLean Q&A with Creative Supervisor of Replacement Animation & Engineering Brian McLean - Part 4 of a four part interview series with ParaNorman's creators
Interview:
Q&A with Animation Supervisor Brad Schiff Q&A with Animation Supervisor Brad Schiff - Part 3 of a four part interview series with ParaNorman's creators
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Q&A with Visual Effects Supervisor Brian Van't Hul Q&A with Visual Effects Supervisor Brian Van't Hul - Part 2 of a four part interview series with ParaNorman's creators
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Q&A with Director of Photography Tristan Oliver Q&A with Director of Photography Tristan Oliver - Part 1 of a four part interview series with ParaNorman's Creators
Interview:
Exclusive Q&A: A Conversation With Director/Animator Ian Chisholm Exclusive Q&A: A Conversation With Director/Animator Ian Chisholm - The Director of Machinama Cult Classic Clear Skies Talks About How He Made It and the Role iPi Soft's Markerless Mocap System
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